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3D Studio Max 2.5

3D Studio Max 2.5 is a professional 3D modeling, animation and rendering software that is both powerful and robust. Virtual Training Company's tutorial will help you learn the information necessary to give a solid foundation that you can build upon. Matt Neutra will help you acquire an in-depth knowledge of the interface and a basic understanding of modeling and animation. He focuses on guiding you through the many commands in 3D Studio Max's menu, tool bar, and control panels, so that before long, you will know the software like the back of your hand. To get started, simply click one of the topics below.

    


Introduction
  • About this Training CD
  • Overview
  • Whats New in 3D Studio Max 2.5
Getting Started
  • System Requirements
  • Setting Screen Depth
  • Setting Preferences for Starters
  • Creating A New Scene
  • Interactive Rendering in Views
  • Placing and Deleting Objects
  • Naming Objects & Changing Colors
  • Exiting 3-D Studio Max
Menus
  • File Menu
  • Edit Menu
  • Tools Menu
  • Group Menu
  • Views Menu
  • Rendering Menu
  • Track View Menu
  • Help Menu
Toolbar 1
  • Help Mode Button
  • Undo-Redo Buttons
  • Select and Link Tool
  • Select and Unlink Tool
  • Select and Bind to Space-Warp Tool
  • Slection Tool
  • Select Region Type
  • Selection Filter
  • Select By Name
  • Select and Move
  • Select and Rotate
  • Select and Scale
Toolbar 2
  • Reference Coordinate System
  • Transform Center Flyout Tool
  • Axis Restriction Buttons
  • The IK Toggle Button
  • Mirror/Align/Array Tools
  • Align Button
  • Snapshot Tool
  • ARray Tool
  • Named Seection Sets Pulldown
  • Track Views Button
  • Material Editor Button
  • The Render Control Button
Command Panel
  • The Command Panel
  • Create Panel
  • Modify Panel Hierachy
  • Motion Panel
  • Display Panel
  • Utility Panel
Other Controls
  • Customizing the Interface
  • Viewports Explainded
  • Viewprt Menus
  • Viewport Controls
  • Animation Playback Controls
  • Animate Toggle Button
  • Animation Timer Slider
  • Snap Lock Buttons
  • coordinate Readout
  • Degradation Override Button
  • Crossing/Window
  • Lock Selection Button
  • Staus Bar
3D Objects
  • Standard Primitives
  • Extended Primitives
  • compound Objects
  • Patch Grids
  • Nurb Surfaces
  • Summary
Shapes and Lofted Objects
  • Creating Shapes
  • Creating a Lofted Object
  • Summary
Drawing with Precision
  • Setting the Units
  • Defining the Grid Settings
  • Using Snaps
  • Using Keyboard Entry
  • Using Helper Objects
Using the Object Stack to Control Modifiers
  • Object Stack Overview
  • Active/Inactive Modifier Toggle
  • Show End Result On/Off Toggle
  • Make Unique Button
  • Remove Modifier from Stack Button
  • Edit Stack button
  • Summary
Geometry Modification Fundamentals
  • Editing Object Parameters
  • Making Copies
  • Transforms vs. Modifiers
  • Accessing Transforms
  • Bend Modifier
  • Twist Modifier
  • Taper Modiifier
  • Noise Modifier
  • Customize the Modifier Stack
  • Summary
Edit Objects Transforms and Modify
  • Selecting an Existing Modifier
  • Editing an Existing Modifier
  • Editing-Sub Object Level Modifiers
Editing 3D Shapes and Loft Objects
  • Editing Shapes
  • Extude a Shape
  • Lathe a Shape
  • Edit a Loft Object
  • Using Deformation Curves
  • Deformation Curves Interface
  • Summary
Modifying Objects in Different Levels
  • Edit Mesh
  • Edit Patch
  • Edit Spline
  • Edit Nurbs
  • Summary
Scene Composition - Lights and Cameras
  • Target Camera
  • Free Camera
  • Camera Controls
  • Target Spot Light
  • Free Spot Light
  • Target Direct Light
  • Free Direct Light
  • Omni Light Ambient Light
  • Summary
Scene Composition - Materials
  • Basic Materials
  • Material Editor Interface
  • Material Map Browser
  • Standard Materials
  • Basic Standard Material Paramenters
  • Extended Standard Material Paramenters
  • Mapped Materials
  • Creating Mapped Materials
  • Bitmap Material Rollouts
  • Surface Demo
  • Advanced Materials
  • Summary
Scene Composition - Rendering a Scene
  • Rendering Options
  • Rendering Paramenters
  • Multithreade3d Rendering
  • Output Options
Scene Composition - Environmental Effects
  • Volumetric Lights
  • Volumetric Fog
  • Fog
  • Environment Mapping
  • Combustion
Scene Composition - Helper Objects
  • dummy
  • Grid
  • Point
  • Tape
  • Protractor
  • Compass
  • Summary
Animation - Basics
  • What is Animation?
  • Basic Animation
  • Creating an Animation
  • Motion Controllers
  • Previewing Animation
  • The Track View
  • Track View - Interface
  • Track View - edit Keys Mode
  • Track View - Edit Time Mode
  • Track View - Edit Rangers Mode
  • Track View - Position Rangers Mode
  • Track View - Function Curves Mode
  • Track View - Controlling Animation
Animation - Motion Controllers
  • Trajectory Motion Controllers
  • Using A Motion Controller
  • Using Trajectories
Animation - Inverse Kinematics & Linking
  • Pivot Points
  • Linking Objects
  • What ar Kinematics?
  • Using Inverse Kinematics
Special Effects
  • Special Effects Intro
  • Space Warps
  • Particle Systems
  • Morphing Objects
  • Comments on Plug-Ins
Using What You Have Learned
  • Create A Scene
  • Add Materials to A Scene
  • Render with Lights and Cameras
Author:
Matt Neutra

Language:
ENGLISH

Total Time:
7.5 hours

Tutorials:
175 tutorials

No. of CD's:
1

Caption:
no

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